2D-to-3D Scene Tree Construction
Align hierarchical 2D image components with the initial 3D scene and organize the matched components into a tree.
ICML 2026
1 State Key Laboratory of CAD&CG, Zhejiang University
2 China Mobile (Jiangxi) Virtual Reality Technology Co., Ltd.
* Equal contribution · † Corresponding authorAbstract
Recently, a line of works can generate impressive 3D objects from a single image, but they are limited by restricted representation resolution, making them unsuitable for 3D scene generation. We introduce HIVE-3D, a novel method for high-quality 3D scene generation based on a hierarchical voxel enhancement framework. Given a single scene image, HIVE-3D first produces a coarse initial scene, aligns hierarchical 2D image components with 3D scene components, and organizes them into a component tree. A voxel super-resolution model then refines each target instance while maintaining consistency with its coarse voxels. Coarse-to-fine enhancement of images and voxels produces high-resolution, high-quality 3D scenes and achieves state-of-the-art performance.
Method
Instead of forcing the entire scene through one restricted voxel grid, HIVE-3D decomposes enhancement into a coarse-to-fine hierarchy.
Align hierarchical 2D image components with the initial 3D scene and organize the matched components into a tree.
Refine each target instance with its fine image crop and coarse voxels, preserving structure while recovering detail.
Enhance the scene from root to leaves, then register the refined components back into one coherent 3D scene.
Results
Across synthetic and real images, the hierarchy restores small objects, thin structures, and local texture while retaining global coherence.
Geometry · Full model
Image-space · Ours
| Method | SSIM ↑ | PSNR ↑ | LPIPS ↓ | CLIP ↑ |
|---|---|---|---|---|
| Gen3DSR | 0.76 | 10.96 | 0.34 | 0.91 |
| MIDI | 0.80 | 12.85 | 0.25 | 0.92 |
| SceneGen | 0.79 | 12.25 | 0.31 | 0.96 |
| TRELLIS | 0.80 | 13.31 | 0.31 | 0.95 |
| Ours | 0.79 | 13.39 | 0.33 | 0.97 |
Limitations
HIVE-3D relies on the initial scene produced by TRELLIS. If objects are missed or incomplete at this stage, correspondence and registration may become unreliable.
Citation
@inproceedings{zang2026hive3d,
title = {HIVE-3D: Hierarchical Voxel Enhancement for High-Quality 3D Scene Generation},
author = {Zang, Bin and Zheng, Wenting and Luo, Xiaoliang and Fang, Zhiyuan and Li, Shi and Wang, Lvchun and Yu, Wei and Zhao, Yi and Xie, Tian and Huo, Yuchi and Xie, Rengan},
booktitle = {Proceedings of the 43rd International Conference on Machine Learning},
series = {Proceedings of Machine Learning Research},
volume = {306},
year = {2026}
}